Cirrus Primary Academy Trust

Computing

INTENT

Our computing curriculum aims to equip every child with the skills and confidence to navigate and participate in an increasingly digital world safely and effectively. Our goal is for all children to leave primary school as competent, computer-literate individuals.

Computing is a vital part of a broad and balanced curriculum, as technology plays a key role in everyday life. We believe children should be at the forefront of new technology, developing a passion for learning that prepares them for future careers and active participation in the digital world.

At the core of our curriculum is computer science, where children learn the principles of information, computation, and digital systems. They build on this knowledge each year, applying it through programming and problem-solving. By integrating computing across the curriculum, we ensure that children develop essential digital skills that will benefit them for life.

IMPLEMENTATION

EYFS

Pupils use a wide range of ICT equipment including cameras, CD players and programmable toys in addition to iPads and interactive whiteboards. Pupils learn, based on first-hand experiences that encourage exploration, experimentation, observation, problem solving, prediction, critical thinking, decision-making and discussion. Pupils recognise that a range of technology is used in places such as homes and schools. They select and use technology for a purpose. 

KS1 and KS2

Computing is taught through weekly lessons, linked to other subjects when relevant, with a focus on computational thinking, creativity, programming, and digital media. The curriculum is divided into three key strands:

  • Computer Science (CS): Pupils learn how software is built, including programming, algorithms, debugging, and logical reasoning. They also explore basic internet infrastructure, networks, and search engines.

  • Information Technology (IT): Pupils develop confidence in using hardware (iPads, Chromebooks, laptops, desktops) and software, including word processing, spreadsheets, and presentations.

  • Digital Literacy (DL): Pupils learn to use digital technology safely and responsibly, understanding online communication, privacy, security, and how to report concerns. This is closely linked to e-safety.

We utilise Purple Mash as our main curriculum which is enhanced using a broader range of platforms to provide variation for our pupils. Each strand follows a structured progression, building skills and knowledge year by year. Lessons are designed to address gaps, ensuring all pupils meet age-related expectations. We provide access to various technologies and adapt tasks to suit different abilities, ensuring inclusive and effective learning.

IMPACT

As a result, all pupils should develop proficiency across the three strands of the computing curriculum: Computer Science, Information Technology, and Digital Literacy. They will also gain confidence in using various hardware and software.

To ensure accessibility for all, we deliver a diverse curriculum using a range of devices and focus on teaching essential functions across different technologies. Computing provides opportunities for pupils to explore various tools, understand key concepts, and articulate their knowledge clearly using accurate technical vocabulary.